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Menu system

This page explains how the menu system works for developers.

Background

Originally this script was written in bash. After a while it became obvious that bash wasn't well suited to dealing with all the different types of configuration files, and logic that goes with configuring everything. IOTstack needs to be accessible to all levels of programmers and tinkerers, not just ones experienced with Linux and bash. For this reason, it was rewritten in Python since the language syntax is easier to understand, and is more commonly used for scripting and programming than bash. Bash is still used in IOTstack where it makes sense to use it, but the menu system itself uses Python. The code it self while not being the most well structured or efficient, was intentionally made that way so that beginners and experienced programmers could contribute to the project. We are always open to improvements if you have suggestions.

Each screen of the menu is its own Python script. You can find most of these in the ./scripts directory. When you select an item from the menu, and it changes screens, it actually dynamically loads and executes that Python script. It passes data as required by placing it into the global variable space so that both the child and the parent script can access it.

Injecting and getting globals in a child script

with open(childPythonScriptPath, "rb") as pythonDynamicImportFile:
  code = compile(pythonDynamicImportFile.read(), childPythonScriptPath, "exec")
execGlobals = {
  "globalKeyName": "globalKeyValue"
}
execLocals = {}
print(globalKeyName) # Will print out 'globalKeyValue'
exec(code, execGlobals, execLocals)
print(globalKeyName) # Will print out 'newValue'

Reading and writing global variables in a child script

def someFunction:
  global globalKeyName
  print(globalKeyName) # Will print out 'globalKeyValue'
  globalKeyName = "newValue"

Each menu is its own python executable. The entry point is down the bottom of the file wrapped in a main() function to prevent variable scope creep.

The code at the bottom of the main() function:

if __name__ == 'builtins':

Is actually where the execution path runs, all the code above it is just declared so that it can be called without ordering or scope issues.

Optimisations

It was obvious early on that the menu system would be slow on lower end devices, such as the Raspberry Pi, especially if it were rending a 4k terminal screen from a desktop via SSH. To mitigate this issue, not all of the screen is redrawn when there is a change. A "Hotzone" as it's called in the code, is usually rerendered when there's a change (such as pressing up or down to change an item selection, but not when scrolling). Full screen redraws are expensive and are only used when required, for example, when scrolling the pagination, selecting or deselecting a service, expanding or collapsing the menu and so on.

Environments and encoding

At the very beginning of the main menu screen (./scripts/main_menu.py) the function checkRenderOptions() is run to determine what characters can be displayed on the screen. It will try various character sets, and eventually default to ASCII if none of the fancier stuff can be rendered. This setting is passed into of the sub menus through the submenu's global variables so that they don't have to recheck when they load.

From the main screen, you will see several sections leading to various submenus. Most of these menus work in the same way as the main menu. The only exception to this rule is the Build Stack menu, which is probably the most complex part of IOTstack.

Build Stack Menu

Path: ./scripts/buildstack_menu.py

Loading

  1. Upon loading, the Build Stack menu will get a list of folders inside the ./templates directory and check for a build.py file inside each of them. This can be seen in the generateTemplateList() function, which is executed before the first rendering happens.
  2. The menu will then check if the file ./services/docker-compose.save.yml exists. This file is used to save the configuration of the last build. This happens in the loadCurrentConfigs() function. It is important that the service name in the compose file matches the folder name, any service that doesn't will either cause an error, or won't be loaded into the menu.
  3. If a previous build did exist the menu will then run the prepareMenuState() function that basically checks which items should be ticked, and check for any issues with the ticked items by running checkForIssues().

Selection and deselection

When an item is selected, 3 things happen: 1. Update the UI variable (menu) with function checkMenuItem(selectionIndex) to let the user know the current state. 2. Update the array holding every checked item setCheckedMenuItems(). It uses the UI variable (menu) to know which items are set. 3. Check for any issues with the new list of selected items by running checkForIssues().

Check for options (submenus of services)

During a full render sequence (this is not a hotzone render), the build stack menu checks to see if each of the services has an options menu. It does this by executing the build.py script of each of the services and passing in checkForOptionsHook into the toRun global variable property to see if the script has a runOptionsMenu function. If the service's function result is true, without error, then the options text will appear up for that menu item.

Check for issues

When a service is selected or deselected on the menu, the checkForIssues() function is run. This function iterates through each of the selected menu items' folders executing the build.py script and passing in checkForRunChecksHook into the toRun global variable property to see if the script has a runChecks function. The runChecks function is different depending on the service, since each service has its own requirements. Generally though, the runChecks function should check for conflicting port conflicts again any of the other services that are enabled. The menu will still allow you to build the stack, even if issues are present, assumine there's no errors raised during the build process.

Prebuild hook

Pressing enter on the Build Stack menu kicks off the build process. The Build Stack menu will execute the runPrebuildHook() function. This function iterates through each of the selected menu items' folders executing the build.py script and passing in checkForPreBuildHook into the toRun global variable property to see if the script has a preBuild function. The preBuild function is different depending on the service, since each service has its own requirements. Some services may not even use the prebuild hook. The prebuild is very useful for setting up the services' configuration however. For example, it can be used to autogenerate a password for a paticular service, or copy and modify a configuration file from the ./.templates directory into the ./services or ./volumes directory.

Postbuild hook

The Build Stack menu will execute the runPostBuildHook() function in the final step of the build process, after the docker-compose.yml file has been written to disk. This function iterates through each of the selected menu items' folders executing the build.py script and passing in checkForPostBuildHook into the toRun global variable property to see if the script has a postBuild function. The postBuild function is different depending on the service, since each service has its own requirements. Most services won't require this function, but it can be useful for cleaning up temporary files and so on.

The build process

The selected services' yaml configuration is already loaded into memory before the build stack process is started.

  1. Run prebuildHooks.
  2. Create a new in memory docker-compose.yml structure.
  3. Merge the ./.templates/env.yml file into docker-compose.yml memory.
  4. If it exists merge the ./compose-override.yml file into memory
  5. Write the docker-compose in memory yaml structure to disk.
  6. Run postbuildHooks.
  7. Run postbuild.sh if it exists, with the list of services built.